Post by Joanne Adlam on Dec 6, 2008 0:11:13 GMT 7
(( As I am horribly American, forgive me for my obvious ignorance when it comes to certain European terms I might fill in with ones I know, my lack of knowing some of the proper names for things, etc. I APOLOGIZE BEFOREHAND. Oh right, and I want to apologize to lamia as well for buggering her so much for help with this character.))
Hello, my name is; Rissa or Shauni. Take your pick
And I have been roleplaying for; Long enough, I suppose. Not that you'll be able to tell.
My other characters are; None, yet
And my time zone is; USA midwestern? I don't care enough about the time to know the proper zone. x3;
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Name; - Joanne Adlam
Nicknames; - I suppose among the paladins, mole would be an obvious one. Also, Joan, maybe just ' J'. ( I lack creativity. xD)
Age; - 30 ( I KNOW HOW YOUNG THE PLAYBY LOOKS, SORRY.)
Date of Birth; - January 4th, 1979 ( If I'm off, just tell me and I'll correct.)
Nationality; - British
Orientation; - Heterosexual
Medical Information; - Blood type A+
Occupation/team; - The merry men, though secretly, (and I cannot stress the word secretly enough), is a Paladin working as the mole.
Languages spoken/accent; -
Scars; - None to speak of, at least not yet.
Tattoos/Piercings; - There's the paladin mark, though that's located on her right ankle, and for purposes of her secret mission, constantly hidden from view. However, in her shape- shifted forms, the tattoo is able to be seen on the right leg, or right forepaw of the animal.
Height; - About five feet, eight inches. Average.
Weight; - 128-130 pounds. Varies.
Eyes; - Pale Green
Hair; - Bright to dark blue, colored, varying on her taste. It is currently medium-length, though she enjoys short hair as well and very well might crop it off in favor of a shorter style. Her hair grows back fast anyway, if and when she changes her mind.
Build; - Nothing spectacular there, she's just got your average body.
Distinguishing features; - I should say the bright to dark-blue hair, depending on how she decides to color it, is quite the distinguishing feature and sets her apart.
Appearance; at least two paragraphs please.
Likes;
{+} The animals she can turn into
{+} Being able to spin her 'webs' successfully
{+} Games of trickery here or there
{+} Being able to play mind games well
{+} The paladins
{+} The sheriff of Nottingham in the old stories
{+} Dusk. It just happens to be her favorite time of day
Dislikes;
{-} The Merry Men and Robin Hood
{-} If somebody is too smart for her games or tricks
{-} Tight, cramped spaces
{-} Creepy crawly insects
{-} The fact Robin hood and his merry men won in the old story
{-} Getting up early. She's in no way an early bird
{-} Being denied a decent amount of power within the ranks, even with her heritage.
Personality; at least two paragraphs please.
Phobias/fears; -
*Claustrophobia/Fear of confined spaces. Not to a hysterical level, just a touch of it. Which makes shifting into a mole and burrowing through the ground difficult, you can imagine. Her worst fear is somehow getting stuck under the ground that way and buried alive, which is a reason she only uses the mole form if absolutely necessary.
* Roaches and creepy crawlies freak her out. Another reason she doesn't like to assume her mole form a lot, since you find a lot of bugs when you're burrowing.
*Complete isolation. She may not always be the friendliest person, and certainly doesn't always attract a crowd, but she needs at least some human contact. Too much time without it, she loses it. She can't stand total isolation.
Strengths; - She is a pretty decent liar. Once she starts to spin a tale, she is very committed to it, and a fast-thinker if ever questioned or given room to be doubted. Going along with that, she can be good at manipulating people and situations to her own advantages, maybe even casting blame and suspicion off herself at times to other people..Coming up with the evidence herself, of course, so it would make her look like the better person.
Her acting skills are pretty good as well. Hell, they need to be, in her current line of work. She can seem like an entirely different person, able to morph her personality and such around to whatever level is necessary.
Beyond that, she's mostlyloyal. If it serves her best interest. She's definately a girl who can take care of herself.
Weaknesses; - If her lies are unsuccessful, she is unable to perform the mission she is supposed to. She has to be extremely careful, since one little slip up could ruin everything. And unfortunately, while she usually takes great care, every now and then she does stupid things would could jeopardize her mission.
- She can have a problem with authority, clashing with her usually loyal nature. Joanne has issues with those in charge of the Paladins, because she is denied recognition for heritage that a very loosely-related member does gain recognition for.
- She's overconfident in her abilities. For that reason, she normally doesn't carry weapons on her unless in a raid of some sort. She can be put into quite a tricky situation because of that.
- While she can shapeshift and maintain a human mind in her three forms, only one of those animals is capable of posing a threat. And even then, in animal form, she's in danger. If wounded, that wound carries over into human form, and tends to worsen the second she's her normal self. Rotten luck, she's still not sure how it works that way, but that's how things are.
Skills; - Good at acting and lying, so convincing sometimes she can cause others to second guess themselves if they ever doubt her.
Powers; As a secret Paladin, Joanne does possess the trademark 'oddity', in the form off unconventional abilities. For Joanne, that plays itself out in the ability of shape shifting, though she has only managed to master 3 forms over a period of many years.
Two of the three forms are essentially harmless to others, and the third is the only one that could feasibly cause damage. However, all three forms are ironically symbolic of her treacherous nature. These forms would be:
- A crow: Symbolic of her tricky nature, the whole 'playing games with others', in the sense of mind games and manipulation. And how a crow can turn items into tools, in a sense, through lies and manipulation, I guess it can be said Joanne does the same with people.
- A mole: Perhaps the most obvious?. Unfortunately, this mole wouldn't mean good luck. Quite the contrary to popular lore..This mole would just dig her way into everything, and like the mole, learn all the secrets. Not of the earth, but of those she was tricking.
- A wolf: The only one really capable of bringing harm to anyone, and the only form fit for self-defense. Symbolic in the whole 'a wolf in sheep's clothing' aspect.
Relationships; Past or present.
History; at least four paragraphs please.
Achievements;
- Eventually managed to master at least three forms when shape shifting.
Long-term Goals;
- Like any Paladin, she wants to see the end of the Merry Men. Would also be nice to see their reactions, when the time comes to reveal what she really is.
- Due to heritage and all, would very much like to attempt and usurp power from the current leader of the group she's really affiliated with. She's got some big goals.
- Master her abilities just a little bit more, so that sometime in the next decade she can add at least one more animal to the list.
Play by; Marimoon.
"I'm going to kiss him then kill him!"
[/size][/color]Hello, my name is; Rissa or Shauni. Take your pick
And I have been roleplaying for; Long enough, I suppose. Not that you'll be able to tell.
My other characters are; None, yet
And my time zone is; USA midwestern? I don't care enough about the time to know the proper zone. x3;
[/right]
{}
I'm a liar
It's my secret no one knows
I'm a liar
Yeah, I know it doesn't show
I'm a liar
It's my secret no one knows
I'm a liar
Yeah, I know it doesn't show
Name; - Joanne Adlam
Nicknames; - I suppose among the paladins, mole would be an obvious one. Also, Joan, maybe just ' J'. ( I lack creativity. xD)
Age; - 30 ( I KNOW HOW YOUNG THE PLAYBY LOOKS, SORRY.)
Date of Birth; - January 4th, 1979 ( If I'm off, just tell me and I'll correct.)
Nationality; - British
Orientation; - Heterosexual
Medical Information; - Blood type A+
Occupation/team; - The merry men, though secretly, (and I cannot stress the word secretly enough), is a Paladin working as the mole.
Languages spoken/accent; -
Scars; - None to speak of, at least not yet.
Tattoos/Piercings; - There's the paladin mark, though that's located on her right ankle, and for purposes of her secret mission, constantly hidden from view. However, in her shape- shifted forms, the tattoo is able to be seen on the right leg, or right forepaw of the animal.
Height; - About five feet, eight inches. Average.
Weight; - 128-130 pounds. Varies.
Eyes; - Pale Green
Hair; - Bright to dark blue, colored, varying on her taste. It is currently medium-length, though she enjoys short hair as well and very well might crop it off in favor of a shorter style. Her hair grows back fast anyway, if and when she changes her mind.
Build; - Nothing spectacular there, she's just got your average body.
Distinguishing features; - I should say the bright to dark-blue hair, depending on how she decides to color it, is quite the distinguishing feature and sets her apart.
Appearance; at least two paragraphs please.
Likes;
{+} The animals she can turn into
{+} Being able to spin her 'webs' successfully
{+} Games of trickery here or there
{+} Being able to play mind games well
{+} The paladins
{+} The sheriff of Nottingham in the old stories
{+} Dusk. It just happens to be her favorite time of day
Dislikes;
{-} The Merry Men and Robin Hood
{-} If somebody is too smart for her games or tricks
{-} Tight, cramped spaces
{-} Creepy crawly insects
{-} The fact Robin hood and his merry men won in the old story
{-} Getting up early. She's in no way an early bird
{-} Being denied a decent amount of power within the ranks, even with her heritage.
Personality; at least two paragraphs please.
Phobias/fears; -
*Claustrophobia/Fear of confined spaces. Not to a hysterical level, just a touch of it. Which makes shifting into a mole and burrowing through the ground difficult, you can imagine. Her worst fear is somehow getting stuck under the ground that way and buried alive, which is a reason she only uses the mole form if absolutely necessary.
* Roaches and creepy crawlies freak her out. Another reason she doesn't like to assume her mole form a lot, since you find a lot of bugs when you're burrowing.
*Complete isolation. She may not always be the friendliest person, and certainly doesn't always attract a crowd, but she needs at least some human contact. Too much time without it, she loses it. She can't stand total isolation.
Strengths; - She is a pretty decent liar. Once she starts to spin a tale, she is very committed to it, and a fast-thinker if ever questioned or given room to be doubted. Going along with that, she can be good at manipulating people and situations to her own advantages, maybe even casting blame and suspicion off herself at times to other people..Coming up with the evidence herself, of course, so it would make her look like the better person.
Her acting skills are pretty good as well. Hell, they need to be, in her current line of work. She can seem like an entirely different person, able to morph her personality and such around to whatever level is necessary.
Beyond that, she's mostlyloyal. If it serves her best interest. She's definately a girl who can take care of herself.
Weaknesses; - If her lies are unsuccessful, she is unable to perform the mission she is supposed to. She has to be extremely careful, since one little slip up could ruin everything. And unfortunately, while she usually takes great care, every now and then she does stupid things would could jeopardize her mission.
- She can have a problem with authority, clashing with her usually loyal nature. Joanne has issues with those in charge of the Paladins, because she is denied recognition for heritage that a very loosely-related member does gain recognition for.
- She's overconfident in her abilities. For that reason, she normally doesn't carry weapons on her unless in a raid of some sort. She can be put into quite a tricky situation because of that.
- While she can shapeshift and maintain a human mind in her three forms, only one of those animals is capable of posing a threat. And even then, in animal form, she's in danger. If wounded, that wound carries over into human form, and tends to worsen the second she's her normal self. Rotten luck, she's still not sure how it works that way, but that's how things are.
Skills; - Good at acting and lying, so convincing sometimes she can cause others to second guess themselves if they ever doubt her.
Powers; As a secret Paladin, Joanne does possess the trademark 'oddity', in the form off unconventional abilities. For Joanne, that plays itself out in the ability of shape shifting, though she has only managed to master 3 forms over a period of many years.
Two of the three forms are essentially harmless to others, and the third is the only one that could feasibly cause damage. However, all three forms are ironically symbolic of her treacherous nature. These forms would be:
- A crow: Symbolic of her tricky nature, the whole 'playing games with others', in the sense of mind games and manipulation. And how a crow can turn items into tools, in a sense, through lies and manipulation, I guess it can be said Joanne does the same with people.
- A mole: Perhaps the most obvious?. Unfortunately, this mole wouldn't mean good luck. Quite the contrary to popular lore..This mole would just dig her way into everything, and like the mole, learn all the secrets. Not of the earth, but of those she was tricking.
- A wolf: The only one really capable of bringing harm to anyone, and the only form fit for self-defense. Symbolic in the whole 'a wolf in sheep's clothing' aspect.
Relationships; Past or present.
History; at least four paragraphs please.
Achievements;
- Eventually managed to master at least three forms when shape shifting.
Long-term Goals;
- Like any Paladin, she wants to see the end of the Merry Men. Would also be nice to see their reactions, when the time comes to reveal what she really is.
- Due to heritage and all, would very much like to attempt and usurp power from the current leader of the group she's really affiliated with. She's got some big goals.
- Master her abilities just a little bit more, so that sometime in the next decade she can add at least one more animal to the list.
Play by; Marimoon.
Roleplay Sample; Can be forum related or otherwise. Just show us what you can do.
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